

Keen Software House
- Technologie
- 11-30 lidí v týmu
Keen Software House was founded in 2010 by Marek Rosa. We are an independent game development studio based in Prague, Czech Republic. Our main project is the sandbox video game Space Engineers with almost 5 millions copies sold worldwide and the VRAGE game engine.

We believe that one of the strongest forces in the universe is the “need to create”. Every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.

At Keen Software House we have two areas of interest:
- independent game development: Space Engineers (PC, Xbox), VRAGE engine
- research and development in artificial intelligence
- We’re getting it done
- Work hard & work smart
- Reality is the best game-designer
- We design games that we want to play. To reach an audience of millions, create for an audience of one.
- Create a masterpiece. First rule of an artist is to create a masterpiece. There is no second rule.
Meet our team:
Our CEO Marek Rosa
Technical Director Jan Hlousek
Our Lead Engine Programmer Daniel Ilha
Our Lead Game Designer Sander
Coaching and Development Specialist Michaela Zbornikova
OUR MISSION
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.






At Keen, we've got our own special way of doing things. We're spread out all over the world, but we've come up with some routines to stay connected and have a nice time together.
First off, we've got our Monthly breakfast meetings. Now, don't let the name fool you - we actually meet up at 4 PM at our HQ in Oranzeria. We call it breakfast because for some of our team, it really is the crack of dawn where they are! We all get together (some of us online), dig into some delicious food, and catch up on what's happening with Keen and our sister company, GoodAI

Once a year, we go all out with our Spring party. It's a whole week of fun in Prague, and we invite everyone from the company to join in. We hit the trails for some hiking, test our wits in escape rooms, get competitive with board games, and even throw a big barbecue. Our HR team always plans something!

And because we're a bunch of tech enthusiasts at heart, we've got our monthly Game nights. We all pile into the big project room at Oranzeria, fire up the massive screen, and play some video games together. It's a great way to unwind and have some friendly competition.

We really believe in mixing work and play here at Keen. These events aren't just about having fun (though that's a big part of it!). They're about building real connections with our colleagues, no matter where in the world we all happen to be. It's just our way of keeping the GoodAI and Keen Software House friendly close-knit and making sure we all actually enjoy spending time together.
Even though we are two companies, each with slightly different activities, we spend a lot of time together as a team and even our activities are more or less common. Of course, the individual teams at Keen then have their own routines when it comes to meetings or even their various random team building and team meetings. We'll be happy to tell you more about that in the interview.






Our home rather than office
"My long-term dream has always been to have a headquarters for our team. A place where we can come together, collaborate, and achieve great things! A place that we can fit to our needs and wishes, a place that has cozy interiors and a comfortable garden. A place where our people feel good. Also, the very name "Keen Software House" suggests that we should have a "house"!I believe that what surrounds us has an impact on what we create. If there are ugly things around you, you are more likely to produce low-quality products. If you are instead surrounded by inspiration, you are more likely to produce beautiful things. We should be raising our standards, not stagnating or declining.
In 2019 we were finally able to achieve this goal. We finally found a property in Prague that has all the attributes we need, the beautiful 18th Century villa, Oranžérie."- Marek Rosa the CEO



Keen Software House was founded in 2010 by Marek Rosa. We are an independent game development studio based in Prague, Czech Republic. Our main project is the sandbox video game Space Engineers with almost 5 millions copies sold worldwide and the VRAGE game engine.

We believe that one of the strongest forces in the universe is the “need to create”. Every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.

At Keen Software House we have two areas of interest:
- independent game development: Space Engineers (PC, Xbox), VRAGE engine
- research and development in artificial intelligence
- We’re getting it done
- Work hard & work smart
- Reality is the best game-designer
- We design games that we want to play. To reach an audience of millions, create for an audience of one.
- Create a masterpiece. First rule of an artist is to create a masterpiece. There is no second rule.
Meet our team:
Our CEO Marek Rosa
Technical Director Jan Hlousek
Our Lead Engine Programmer Daniel Ilha
Our Lead Game Designer Sander
Coaching and Development Specialist Michaela Zbornikova
OUR MISSION
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.






At Keen, we've got our own special way of doing things. We're spread out all over the world, but we've come up with some routines to stay connected and have a nice time together.
First off, we've got our Monthly breakfast meetings. Now, don't let the name fool you - we actually meet up at 4 PM at our HQ in Oranzeria. We call it breakfast because for some of our team, it really is the crack of dawn where they are! We all get together (some of us online), dig into some delicious food, and catch up on what's happening with Keen and our sister company, GoodAI

Once a year, we go all out with our Spring party. It's a whole week of fun in Prague, and we invite everyone from the company to join in. We hit the trails for some hiking, test our wits in escape rooms, get competitive with board games, and even throw a big barbecue. Our HR team always plans something!

And because we're a bunch of tech enthusiasts at heart, we've got our monthly Game nights. We all pile into the big project room at Oranzeria, fire up the massive screen, and play some video games together. It's a great way to unwind and have some friendly competition.

We really believe in mixing work and play here at Keen. These events aren't just about having fun (though that's a big part of it!). They're about building real connections with our colleagues, no matter where in the world we all happen to be. It's just our way of keeping the GoodAI and Keen Software House friendly close-knit and making sure we all actually enjoy spending time together.
Even though we are two companies, each with slightly different activities, we spend a lot of time together as a team and even our activities are more or less common. Of course, the individual teams at Keen then have their own routines when it comes to meetings or even their various random team building and team meetings. We'll be happy to tell you more about that in the interview.






Our home rather than office
"My long-term dream has always been to have a headquarters for our team. A place where we can come together, collaborate, and achieve great things! A place that we can fit to our needs and wishes, a place that has cozy interiors and a comfortable garden. A place where our people feel good. Also, the very name "Keen Software House" suggests that we should have a "house"!I believe that what surrounds us has an impact on what we create. If there are ugly things around you, you are more likely to produce low-quality products. If you are instead surrounded by inspiration, you are more likely to produce beautiful things. We should be raising our standards, not stagnating or declining.
In 2019 we were finally able to achieve this goal. We finally found a property in Prague that has all the attributes we need, the beautiful 18th Century villa, Oranžérie."- Marek Rosa the CEO



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